High King of the Alliance

Tank · Warcraft · Patch 2.57.0

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Varian Builds – Mewnfare's Builds

Varian talent calculator on Mewnfare's Builds.

Varian talents

Level 1

  • Lion's Maw !: Quest: Every time Lion's Fang hits a Hero, increase its damage by 7, up to 175. Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
  • Overpower: When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
  • High King's Quest !: Quest: Hit 50 Heroes with Basic Attacks. Quest: Participate in 5 Hero Takedowns. Quest: Gather 15 Regeneration Globes. Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.

Level 4

  • Taunt: Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
  • Colossus Smash: Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage. Passive: Base Attack Damage increased by 100%. Passive: Maximum Health and Health Regeneration reduced by 10%.
  • Twin Blades of Fury: Basic Attacks reduce Heroic Strike's cooldown by an additional 7 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 25%.

Level 7

  • Lionheart: Increase Lion's Fang's healing from Heroes by 75%.
  • Second Wind: Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
  • Victory Rush: Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.

Level 10

  • Shield Wall: Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
  • Warbringer: Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 25. Additionally, Charge can be cast on allied Heroes.

Level 13

  • Juggernaut: Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
  • Mortal Strike: Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
  • Shattering Throw: Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields. Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.

Level 16

  • Banner of Stormwind: Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
  • Banner of Ironforge: Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
  • Banner of Dalaran: Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.

Level 20

  • Vigilance: Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
  • Master at Arms: Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
  • Frenzy: Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.
  • Glory to the Alliance: Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
  • Demoralizing Shout: Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds. Each time an enemy Hero affected by Demoralizing Shout deals damage to a Hero, reduce its cooldown and Parry's cooldown by 5%.